Free Pixel

discovering games as expressive media

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FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.

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[Archive for January, 2009]

In 2008 machinima hit the mainstream?

Posted by Erik

I must live under a very big rock. In his review of his own 2008 predictions, Cory Ondrejka wrote the following:
As the actors join the writers, more AAA content will be developed for machinima, virtual worlds, and the web as a way to give audiences fresh material without crossing picket lines
4 words.  Dr. Horrible’s Sing-a-long [...]

Nintendo machinima revolution on the horizon?

Posted by Michael

Are we in the early stages of a possible fundamental development leap in Machinima-related game development here? This is taken from the beginning of a Nintendo patent that went public today (picked up from Kotaku):
User saved-data storage means S19 stores user saved-data which is generated as a result of a [...]

The book is out

Posted by Michael

Here it is: my book. Video Game Spaces. Image, Play, and Structure in 3D Worlds finally exists in a printed form. The beginning of the official blurb over at MIT press reads:
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of [...]