[Archive for January, 2009]
In 2008 machinima hit the mainstream?
Posted by Erik
I must live under a very big rock. In his review of his own 2008 predictions, Cory Ondrejka wrote the following:
As the actors join the writers, more AAA content will be developed for machinima, virtual worlds, and the web as a way to give audiences fresh material without crossing picket lines
4 words. Dr. Horrible’s Sing-a-long [...]
Posted: January 18th, 2009 under site News.
Comments: none
Nintendo machinima revolution on the horizon?
Posted by Michael
Are we in the early stages of a possible fundamental development leap in Machinima-related game development here? This is taken from the beginning of a Nintendo patent that went public today (picked up from Kotaku):
User saved-data storage means S19 stores user saved-data which is generated as a result of a [...]
Posted: January 9th, 2009 under site News.
Comments: none
The book is out
Posted by Michael
Here it is: my book. Video Game Spaces. Image, Play, and Structure in 3D Worlds finally exists in a printed form. The beginning of the official blurb over at MIT press reads:
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of [...]
Posted: January 8th, 2009 under site News.
Comments: 2