[Archive for October, 2007]
That’s not a cutscene, that’s my slasher finger
Posted by Erik
Sam Beirne makes some good points in Excuse me, your cutscene is in my game. Just love that last youtube video (Assassin’s creed). Then again I am an ilinx sort of guy.
Of course this not the first time a realtime prescripted (triggered) scene is possible in a game, but I do wonder whether what new [...]
Posted: October 30th, 2007 under site News.
Comments: none
Machinima killed the Video Star
Posted by Erik
really interesting Gamasutra interview, of Free Radical’s writer Rob Yescombe. The interviewer says:
I think it’s an interesting tactic to go for theater actors instead of movie actors, because movie actors have generally proved themselves over and over to be somewhat not suited to video game work, because they seem to view it [...]
Posted: October 22nd, 2007 under site News.
Comments: 4
Bloodspell complete
Posted by Michael
I still have to watch it but it certainly is worth a post (thanks to Hugh):
A re-edited full feature-length version of BloodSpell with a re-mixed soundtrack is online. Find it also at the Internet Archives.
Don’t forget that there is also a trilogy of “making of” movies about it here, here, and here. I really appreciate [...]
Posted: October 22nd, 2007 under site News.
Comments: none
Winners of the 2007 Machinima Filmfestival in Europe
Posted by fiezi
In the order of awards given yesterday:
Best Story: The Snow witch – Britannica Dreams
Best Commercial: When the Postman spits twice – SL-Inworld Productions
Best Technical: Machinima Island – la.interactiva
Best Experimental: Cirque du Machinima: Cukoo Clock – Tom Jantol
Best Sound: Innocent Minds – James Dubose
Best Student: Machinima! with Officer Dan – Amorphous Blob
Best Series: The Grid Review [...]
Posted: October 14th, 2007 under site News.
Comments: 5
Kicking off Machinima’s European Festival
Posted by fiezi
This just in, literally minutes before the inofficial start of Machinima’s first major festival based in Europe. Today’s the student day, the general public will have the opportunity to delve into the subject from tomorrow morning.
Keep an eye on this blog for live coverage (stable wireless internet in the rooms has something to it). And [...]
Posted: October 12th, 2007 under site News.
Comments: none
For those in Europe 12-14 October 2007
Posted by Erik
Writer Response Theory has two posts on machinima. The first (most recent) is on the upcoming machinima festival in Europe (DMU Leicester UK). Anyone who visits it please feel free to give us a report of how it went down!
Hmm, the festival page says Machinima is “pronounced ma-shin-i-ma”..to fight the Wiki is like tying shoelaces [...]
Posted: October 10th, 2007 under site News.
Comments: 2
Mod Gods and Machinima
Posted by Erik
I met an architect today who works with an Italian artist who draws over his sampled machinima. He was complaining (and justified in doing so I think) the tedious process of importing his own 3DS props into Half-Life 2.
I suggested there could be a conference / panel / workshop on modding and machinima (MOD GODS [...]
Posted: October 4th, 2007 under site News.
Comments: 2
Kirschner in the house
Posted by Michael
Today Friedrich Kirschner will give his talk about the MovieSandbox tool at Georgia Tech (at noon in the CM lab). The plan is to use MovieSandbox in this year’s Machinima Class and experiment with its features. We have already been playing with MovieSandbox in some of our research projects but this is the first time [...]
Posted: October 4th, 2007 under site News.
Comments: none
Video Games and the Philosophy of Art
Posted by Erik
In this brief Aesthetics Online overview of the relationship between games and art, Aaron Smuts, a Philosophy lecturer, has this to say:
“Salen and Zimmerman provide a useful overview of attempts to define game. Their definition, which should raise some eyebrows, is that “a game is a system in which players engage in an artificial conflict, [...]
Posted: October 2nd, 2007 under site News.
Comments: 1