Free Pixel

discovering games as expressive media

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FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.

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[Archive for May, 2007]

Digital Domain going machinima…

Posted by fiezi

as snatched from Joystiq.com:
“As foreshadowed by the studio’s “Mad World” Gears of War TV spot, Digital Domain won’t be using game engines for just games. Also on the agenda will be a series of teen-targeted animated features, which will utilize machinima er, a “new” cost-effective animation method. Does Hollywood actually have [...]

new tools

Posted by Michael

I am glad to announce the release of two new tools we have been working on for some months now. Both are in a rough prototype state but work well enough. It is early days but here are Playvis and MTIR.

Playvis is a pre-visualization tool that uses Unreal Tournament. But it also has value as [...]

Stolen Life

Posted by fiezi

I recently had the chance to have a look at the final version of Nanoflix’s “Stolen Life”, a professionally produced feature length machinima movie.
For those of you who don’t know about the film and its makers, you can visit the Peter Rasmussen’s blog here and also the official movie website here. The movie was co-produced [...]

Does Machinima aid Democracy?

Posted by Erik

Esquire has written “…after years of being used for mindless entertainment, machinima has finally entered the political arena. Two weeks ago, Zarathustra Studios released a spot called “Fairgame” (watch it below), which uses Warcraft to make a point about the importance of fair trade.”
Yet at the Virtual Worlds 2007 Spring conference in New York City [...]

Exodus?

Posted by Michael

Truly times of great changes in the community when Overman and Hugh leave machinima.com. I remember watching their movies on the site and strangely enough it feels almost like losing your neighborhood cinema.
No doubt there will be lengthy follow up debates but it not only feels like a good-bye for them – it also is [...]

creating emotions in games (and in general)

Posted by fiezi

still at fmx, i just came back from a talk titled “We all want Emotions in Games!” by Gilles Monteil, an animation researcher at Ubisoft. While the titled sounded a bit fuzzy at first, it quickly became one of the most inspiring talks so far – not only on emotions in games, but also on [...]

Live blogging from fmx

Posted by fiezi

I am currently attending this year’s fmx conference in Stuttgart, Germany. Just yesterday evening, i was happily talking about Machinima with Paul Marino, followed by a presentation of machinima movies selected by Claus Dieter Schulz.
I just came back from a talk about the (relatively) new COLLADA standard by Remi Arnaud of SCEA, now officially part [...]