[Archive for March, 2007]
CGI Movie Quote of the Week
Posted by Erik
I just cannot help but love this throwaway line in Wesley Morris’ Boston Globe movie review of 300
“For fans of the Frank Miller-Lynn Varley graphic novel from which “300″ has been adapted, the movie parks itself in the big manly wheelhouse of lots of filmgoers. But there’s a stale, synthetic airlessness about the movie. Imagine [...]
Posted: March 25th, 2007 under site News.
Comments: none
What are the 10 most innovative Machinima films?
Posted by Michael
I was intrigued by Henry’s 10 most important games. I would like to chime in but use a more specific category. I would like to post the question
What are the 10 most innovative Machinima films?
The reason is: Machinima claims to be this vivid and constantly improving format that reinvented computer animation. Well, what are the [...]
Posted: March 21st, 2007 under site News.
Comments: 17
The 2007 ACMI Machinima Festival
Posted by fiezi
A couple of weeks ago, i had the pleasure to be invited to Australia to give a presentation at the 2007 Machinima Festival at the Australian Center for the Moving Image. The two day event showed and discussed machinima with contributions from Paul Marino, Eddo Stern and Jessica Hutchins, Peter Rasmussen and Jacqueline Turnure, Gus [...]
Posted: March 19th, 2007 under critical machinima.
Comments: 9
Julian Oliver/ Game Art
Posted by Michael
We had the honor of having Julian Oliver, game artist and founder of selectparks, as a visiting artist/ teacher here at Tech for the Games as Expressive Medium course. His one month course was probably the first taught game course using the Wii-mote as input device (you can find the underlying code on Julian’s page [...]
Posted: March 16th, 2007 under site News.
Comments: none
The 10 Most Important Video Games Of All Time
Posted by Erik
Henry’s New York Times article “Is That Just Some Game? No, It’s a Cultural Artifact” is being commented on over at Grand Text Auto..
The 10 Most Important Video Games Of All Time are (drum roll please):
Mr. Lowood and the four members of his committee — the game designers Warren Spector and Steve Meretzky; Matteo [...]
Posted: March 14th, 2007 under site News.
Comments: 3
Will Wright on story and games
Posted by Erik
This presentation by Will Wright (please forgive a few errors in the transcript) is one of the most interesting articles on game design I have read in awhile. He contrasts empathy in story with agency in gameplay;
Watching players play games is very interesting, they invariably come up with stories to describe to others what they [...]
Posted: March 13th, 2007 under site News.
Comments: 3
Living Game Worlds III
Posted by Michael
The School of Literature, Communication and Culture at Georgia Tech (which is where I teach) will hold its third Living Game Worlds event on March 29. Keynotes will be delivered by Katie Salen (Parsons) and Tracy Fullerton (USC).
The official description reads:
Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital [...]
Posted: March 6th, 2007 under site News.
Comments: 2