Free Pixel

discovering games as expressive media

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FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.

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[Archive for March, 2007]

CGI Movie Quote of the Week

Posted by Erik

I just cannot help but love this throwaway line in Wesley Morris’ Boston Globe movie review of 300
“For fans of the Frank Miller-Lynn Varley graphic novel from which “300″ has been adapted, the movie parks itself in the big manly wheelhouse of lots of filmgoers. But there’s a stale, synthetic airlessness about the movie. Imagine [...]

What are the 10 most innovative Machinima films?

Posted by Michael

I was intrigued by Henry’s 10 most important games. I would like to chime in but use a more specific category. I would like to post the question
What are the 10 most innovative Machinima films?
The reason is: Machinima claims to be this vivid and constantly improving format that reinvented computer animation. Well, what are the [...]

The 2007 ACMI Machinima Festival

Posted by fiezi

A couple of weeks ago, i had the pleasure to be invited to Australia to give a presentation at the 2007 Machinima Festival at the Australian Center for the Moving Image. The two day event showed and discussed machinima with contributions from Paul Marino, Eddo Stern and Jessica Hutchins, Peter Rasmussen and Jacqueline Turnure, Gus [...]

Julian Oliver/ Game Art

Posted by Michael

We had the honor of having Julian Oliver, game artist and founder of selectparks, as a visiting artist/ teacher here at Tech for the Games as Expressive Medium course. His one month course was probably the first taught game course using the Wii-mote as input device (you can find the underlying code on Julian’s page [...]

The 10 Most Important Video Games Of All Time

Posted by Erik

Henry’s New York Times article “Is That Just Some Game? No, It’s a Cultural Artifact” is being commented on over at Grand Text Auto..
The 10 Most Important Video Games Of All Time are (drum roll please):
Mr. Lowood and the four members of his committee — the game designers Warren Spector and Steve Meretzky; Matteo [...]

Will Wright on story and games

Posted by Erik

This presentation by Will Wright (please forgive a few errors in the transcript) is one of the most interesting articles on game design I have read in awhile. He contrasts empathy in story with agency in gameplay;
Watching players play games is very interesting, they invariably come up with stories to describe to others what they [...]

Living Game Worlds III

Posted by Michael

The School of Literature, Communication and Culture at Georgia Tech (which is where I teach) will hold its third Living Game Worlds event on March 29. Keynotes will be delivered by Katie Salen (Parsons) and Tracy Fullerton (USC).
The official description reads:
Living Game Worlds, presented by Georgia Tech’s GVU Center and the Graduate Program in Digital [...]