[Archive for February, 2007]
Cinematic biofeedback
Posted by Erik
last year I supervised a student, Andrew Dekker who integrated biofeedback sensors with half life 2 (source game engine). We took a horror mod of hl2 and Andrew had the bright idea of feeding the biofeedback into the game’s shaders so that as the player became more excited, the sensors (attached to the fingers) influenced [...]
Posted: February 23rd, 2007 under site News.
Comments: 4