[Archive for January, 2007]
Machinima, now seriously?
Posted by Michael
Jim Munroe’s approach to video game spaces in My Trip to Liberty City, YogaDeathmatch or >interactive (but I think the link is down) is a strange hybrid. He definitely knows a thing or two about gaming. But nothing could be further from a typical game recording than YogaDeathmatch also it technically is exactly that. This [...]
Posted: January 31st, 2007 under site News.
Comments: 1
What are a virtual performer’s rights?
Posted by Michael
By now everybody has probably heard of the “penis attack” on Anshe Chung/ Ailin Graef – “the first virtual world millionaire” last December. This is not about the Second Life side of things but about the machinima regarding it. Why? Because the recording of the event was pulled from YouTube last week (you can still [...]
Posted: January 20th, 2007 under site News.
Comments: 4
Blip> Blip> Art
Posted by Michael
Just caught this at mprem. The Wexner Center for the Arts at Ohio State is hosting what looks like a retro/ art machinima series. Brilliant!
Posted: January 11th, 2007 under site News.
Comments: none
Avatar Actors, Virtual World Studios
Posted by Henry
The How They Got Game group at Stanford recently fell upon an article by Sharon Waxman for the venerable New York Times, with the oddly evasive title, “Computers Join Actors in Hybrids On Screen.” The topic turned out to be a revisiting of James Cameron’s Avatar project. Henrik Bennetsen, who brought it up, noted the [...]
Posted: January 10th, 2007 under site News.
Comments: 5
frags or war?
Posted by Michael
It is rather obvious: a lot of machinima engines are good to stage and depict fights and battles. After all, a number of important games include around this activity. Whether it is Total War used to re-stage historic battles for the History Channel or America’s Army to commemorate the Paul Smith Battle, the connections are [...]
Posted: January 9th, 2007 under site News.
Comments: none
Puppetshow final release
Posted by Michael
Two of my students (Devin Hunt and Alex West) here at Tech have finally released their Puppetshow project:
‘Develop a toolkit that allows expressive animations to mapped to real-time characters through the use of hand puppetry via a webcam as input device’
It is a neat approach to a more intuitive animation control using color tracking and [...]
Posted: January 5th, 2007 under site News.
Comments: 1
code and surface
Posted by Michael
First there was Nick’s post (about the hero-pixel and then this example of a game recording by some Charles Beaver somehow filtered through. It is neither new nor unique but it brings back some basics.
First of all, this is about the sheer fun a generation still has with games. It also makes clear that part [...]
Posted: January 3rd, 2007 under site News.
Comments: none