Free Pixel

discovering games as expressive media

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FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.

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[Archive for January, 2007]

Machinima, now seriously?

Posted by Michael

Jim Munroe’s approach to video game spaces in My Trip to Liberty City, YogaDeathmatch or >interactive (but I think the link is down) is a strange hybrid. He definitely knows a thing or two about gaming. But nothing could be further from a typical game recording than YogaDeathmatch also it technically is exactly that. This [...]

What are a virtual performer’s rights?

Posted by Michael

By now everybody has probably heard of the “penis attack” on Anshe Chung/ Ailin Graef – “the first virtual world millionaire” last December. This is not about the Second Life side of things but about the machinima regarding it. Why? Because the recording of the event was pulled from YouTube last week (you can still [...]

Blip> Blip> Art

Posted by Michael

Just caught this at mprem. The Wexner Center for the Arts at Ohio State is hosting what looks like a retro/ art machinima series. Brilliant!

Avatar Actors, Virtual World Studios

Posted by Henry

The How They Got Game group at Stanford recently fell upon an article by Sharon Waxman for the venerable New York Times, with the oddly evasive title, “Computers Join Actors in Hybrids On Screen.”  The topic turned out to be a revisiting of James Cameron’s Avatar project.  Henrik Bennetsen, who brought it up, noted the [...]

frags or war?

Posted by Michael

It is rather obvious: a lot of machinima engines are good to stage and depict fights and battles. After all, a number of important games include around this activity. Whether it is Total War used to re-stage historic battles for the History Channel or America’s Army to commemorate the Paul Smith Battle, the connections are [...]

Puppetshow final release

Posted by Michael

Two of my students (Devin Hunt and Alex West) here at Tech have finally released their Puppetshow project:
‘Develop a toolkit that allows expressive animations to mapped to real-time characters through the use of hand puppetry via a webcam as input device’
It is a neat approach to a more intuitive animation control using color tracking and [...]

code and surface

Posted by Michael

First there was Nick’s post (about the hero-pixel and then this example of a game recording by some Charles Beaver somehow filtered through. It is neither new nor unique but it brings back some basics.

First of all, this is about the sheer fun a generation still has with games. It also makes clear that part [...]